Hello, my name is Olli Koskelainen and I am a 3D Artist primarily focused on weapons and vehicles.

You can contact me via E-mail at:

Software Experience:

3DS Max

this is my favorite
Substance Painter

Substance Designer

Marmoset Toolbag

Quixel Suite


Unreal Engine 3 & 4

CryEngine 2

Unity 5

Employment History:

Cloud Imperium Games ltd. | Weapons Artist

January 2017 - July 2019

  • Responsible for creating game-ready ship-weapon and fps-weapon assets.
  • Developing and improving the internal art asset pipeline.
  • Documenting the pipeline as well as tools.
  • Creating various quality of life tools and systems to speed up development.
  • Ironbelly Studios Inc. | Hard Surface 3D Artist

    April 2015 - December 2016

  • Modeling and texturing FPS Weapons, Vehicles, environment assets and props.
  • Optimizing and improving on existing assets.
  • Providing feedback and estimates on multiple different projects.
  • Creating documentation for workflows, estimates and feedback.
  • Briefing new artists on project guidelines and budgets.
  • Overseeing that quality standards are met and art direction is followed.
  • Athos Consulting Inc. | Autodesk Stingray Vehicle Demo

    March 2014 - May 2014

  • Modeling and texturing trees and grass
  • Asset setup in Bitsquid engine
  • Shapefarm AB | Devil's Third

    May 2013 - December 2013

  • Modeling and texturing trees, bushes, grass and other vegetation.
  • Modeling and texturing environmental props and vehicles
  • Creating assets to specifications from client
  • Setting up the assets in Unreal Engine 3